Simulation of Extrasolar System Kepler-47

Posted on Leave a commentPosted in C Sharp, C#, Computer Graphics, Gravity, Non-Tutorial Computer Science, Physics, programming, Science, Space

Our Solar System is somewhat “boring”, in a way – one star that barely moves, and the vast majority of planets having nearly circular/low eccentricity (still elliptical) orbits.

Since I already had the framework for simulating the Solar System, I decided to simulate the binary … Click To Read More

Solar System Simulation Part 2 Asteroids Code

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Solar System Simulation Series: Part 1 Part 2 Part 3

As was promised in the previous post, an explanation of how my program’s logic worked was upcoming. Without further ado:

First, I needed code to actually generate the asteroids. I also wanted each asteroid … Click To Read More

Solar System Simulation Part 1: The Orbits

Posted on Leave a commentPosted in C Sharp, C#, Computer Graphics, Math, Non-Tutorial Computer Science, Physics, programming, Science, Space

Solar System Simulation Series: Part 1 Part 2 Part 3

Like almost everything in this universe, nothing is perfect, including the planetary orbits of our solar system. Though some are more circular than others, all of them are ellipses/ovals, instead of perfect circles. My program … Click To Read More

C# Augmented Reality with AForge.Net and a Webcam

Posted on Leave a commentPosted in Artificial Intelligence, Augmented Reality, C Sharp, C#, Computer Graphics, Non-Tutorial Computer Science, programming
Results of AI plus Augmented Reality

AForge.NET is an open source and useful framework for C Sharp with many useful prewritten libraries, perfect for augmented reality, of which I’ll focus on two here: AForge.Video and AForge.Imaging. They provide the connection to the webcam driver that I needed to get this project … Click To Read More

C# Programming – Big Two Card Game – Chinese Poker – 大老二 – Da Lao Er – Part 4 – The Computer Players – Artificial Intelligence 2

Posted on 2 CommentsPosted in Artificial Intelligence, Big Two, C Sharp, C#, Game, Non-Tutorial Computer Science, programming

Big Two Series: Part 1 Part 2 Part 3 Part 4

In my previous post here, I outlined the framework on which the AI players of my Big Two program operate:

  1. The computer would sort their cards by rank.
  2. The computer makes an exhaustive
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