Solar System Simulation Part 2 Asteroids Code

Posted on Leave a commentPosted in C Sharp, C#, Computer Graphics, Gravity, Math, Non-Tutorial Computer Science, Physics, programming, Science, Space

Solar System Simulation Series: Part 1 Part 2 Part 3

As was promised in the previous post, an explanation of how my program’s logic worked was upcoming. Without further ado:

First, I needed code to actually generate the asteroids. I also wanted each asteroid … Click To Read More

Solar System Simulation Part 1: The Orbits

Posted on Leave a commentPosted in C Sharp, C#, Computer Graphics, Math, Non-Tutorial Computer Science, Physics, programming, Science, Space

Solar System Simulation Series: Part 1 Part 2 Part 3

Like almost everything in this universe, nothing is perfect, including the planetary orbits of our solar system. Though some are more circular than others, all of them are ellipses/ovals, instead of perfect circles. My program … Click To Read More

Top Three Infinity ∞ Paradoxes – Part 3 – Gabriel’s Horn/Trumpet

Posted on Leave a commentPosted in Computer Graphics, Infinity, Math, Matlab, Philosophy, programming
Gabriel's Horn

Series about infinity (that is ironically finite) Part 1 Part 2 Part 3

This time, on infinity paradoxes… Gabriel’s Trumpet:

Thought up by the mathematician Evangelista Torricelli back in the 1600’s it consists of the function f(x) = 1/x in the domain [latex]1\leq x\leq\infty[/latex], rotated … Click To Read More

The Formula of Everything (Tupper’s Self Referential Formula)

Posted on Leave a commentPosted in Computer Graphics, Math, Matlab, Non-Tutorial Computer Science, programming

In 2001, Jeff Tupper at the University of Toronto published a paper named Reliable Two-Dimensional Graphing Methods for Mathematical Formulae with Two Free Variables and presented it at SIGGRAPH 2001. It introduces an equation that when graphed, produces every single possible 17×106 resolution bitmap every … Click To Read More